DX11 GEOMETRY SHADER EXISTS

This function can be used to check whether the given geometry shader resource exists.
It's main purpose is for debugging to check if the resource has yet been created, has since been deleted or if the provided
resource identifier is invalid, such as would be the case for a mistyped variable name.

  Syntax
Return Boolean = DX11 GEOMETRY SHADER EXISTS(shader)
  Parameters
shader
Dword
The geometry shader resource to check whether it exists.

  Returns

true if the given geometry shader resource exists, or false otherwise.

  See also

GEOMETRYSHADER Functions Menu
DX11 Function Categories