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DX11 GEOMETRY SHADER EXISTS
This function can be used to check whether the given geometry shader resource exists.
It's main purpose is for debugging to check if the resource has yet been created, has since been deleted or if the provided
resource identifier is invalid, such as would be the case for a mistyped variable name.
Return Boolean = DX11 GEOMETRY SHADER EXISTS(shader)
shader Dword The geometry shader resource to check whether it exists.
true if the given geometry shader resource exists, or false otherwise.
GEOMETRYSHADER Functions Menu
DX11 Function Categories
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